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Call of Duty => Call of Duty 4 : Modern Warfare => Archive => Topic started by: gtáévðc (reactor) on June 22, 2009, 06:30:33 PM

Title: new promod...BITCHEZ!
Post by: gtáévðc (reactor) on June 22, 2009, 06:30:33 PM
 (CHANGELOG):

Promod 4.22 damage & multipliers
After seeing the scene getting used to Live's hitboxes we decided it wasn't time for the Promod 4.41 "harder" hitboxes. So in short, except smoother and faster, the gameplay shouldn't be any different from what you are used to.

Enhanced code
Now even smaller and smoother than before (up to 10% smaller in size than Live). With parts of the system rewamped to run even better. Some experience both better FPS and better general hitreg.

Reworked Shoutcaster overlay
Faster and better. Now with support for all resolutions and aspect ratios, including widescreen.

Preserved Class Loadouts
Your preferences in weapons, camo and attachments are now saved and will automatically loaded time after time (until changed). This doesn't only make the match setup faster but also very convenient for the players switching class mid-game. This together with the Class related binds function it even faster!

Class related binds
Classes can now be bound to keys for faster mid-game class switches. Together with the Preserved Class loadouts function you get even faster and more accurate!

Can be done manually i config or through game menu.

Extended gametype support
Includes full Hardcore support, aswell as SAB, KOTH and DOM gametypes.

In other words; Promod can now be played by everyone!

Scorebot
A scorebot has been added.

Strat mode
A new strat mode is added. Includes nadetraining possibilities (similar to AM4PAM) and detailed range, hit and damage information.

Plus more..
- Enhanced client- and server-security.
- Small changes/improvments to the hud and menus.
- Players left display is moved to the hud and therefore possible to get rid of for those nice-looking frag-movies.
- Fixed red enemy crosshair in smoke.
- Forced the Weapon Cycle Delay dvar ("cg_weaponCycleDelay") to a minimum of 25 to prevent fast reload scripts.
- Works on all maps (including mp_killhouse).
- Forced mod location (fsgame path) to prevent missmatch errors, and to allow cross server rankfile saving.
- Built in MG- and "pigeon" fix.
- All taunts sounds removed.


SERVERS TO TEST ON:

e-s.se | Promod 4.42 server 1 SWE
94.254.125.169:28960

e-s.se | Promod 4.42 server 2 DE
85.190.11.52:28960

gameconnect.se - dailyGAMERS| promod4.42
83.233.69.250:28960

NCS pubLic || PROMOD 4.42 NEW PROMOD ..
85.25.178.221:28963
Title: Re: new promod...BITCHEZ!
Post by: MexiCola on June 22, 2009, 06:38:37 PM
 :o
Title: Re: new promod...BITCHEZ!
Post by: AiniG on June 22, 2009, 08:08:46 PM
se kapoia shmeia arketa endiaferon...kurios to neo strat time...an douleuei etsi opos katalava....alla pali neo mod!?!??!?  :o
Title: Re: new promod...BITCHEZ!
Post by: promo on June 23, 2009, 11:52:58 AM
kai poly arghse...
Title: Re: new promod...BITCHEZ!
Post by: rundom on June 23, 2009, 07:06:40 PM
Exei 3-4 kales allages: strat time, red dot sto smoke, fast reload fixed kai na thimate ta class.
Alla imo tha pextei arketa mono an to MW2 einai fail, pou den to kovw na ne...

BTW akoma thimame epoxi pou liwname to promodfinal3 kai otan vgike to prwto 4 arxisame ta argument fight gia no cook nade  ;D

Kai opws exei pei kai o kerst kapote: Exoun dwsei allo vathos sthn lexi final... ::)
Title: Re: new promod...BITCHEZ!
Post by: Jinxcat on June 24, 2009, 11:23:53 AM
Kai opws exei pei kai o kerst kapote: Exoun dwsei allo vathos sthn lexi final... ::)

Apu8meno.