Author Topic: Weapons Damage/Range  (Read 1984 times)

AssVas

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Weapons Damage/Range
« on: January 21, 2008, 01:19:46 AM »
All weapons have two damage values and two range values.
The higher damage and smaller range are up close. Lower damage and farther range are long distance.
Assault rifles keep their damage for a longer distance over SMGs.
When the distance is further than the first range, the damage gradually drops to the lower value.
Once beyond the long range value, damage continues at the lower number.
A range of 2000 is somewhere around 50 meters.

Example, the MP5 does 40 damage within about 18 meters.
After that, damage drops and keeps going at 30 damage after 25 meters.
M4 would continue doing 30 damage up to 37 meters and drop to 20 after fifty meters.
While the MP5 does 30 over the M4's 20 after that range, the MP5 has a much sharper kick, while the M4 can let loose an entire magazine with next to no kick.
Damage, range, kick and sway, among other things, are all factors that keep the weapons balanced.


ASSAULT
All rifle ranges are 1500-2000 (750-1500 silenced).
The AK47, M4A1 and G36c sway from the center of the screen.

M16
DMG: 40 - 30
ROF: .065 (925~ rounds per minute) / 3-Round Burst
NOTE: Minimum 0.1 second delay between bursts, effectively cutting ROF down to about 750~ RPM

AK47
DMG: 40 - 30
ROF: .085 (700 rounds per minute) / Automatic
NOTE: Red Dot sight and Silencer drops damage to 40-20 for some reason.

M4A1
DMG: 30 - 20
ROF: .07 (850~ rounds per minute) / Automatic

G3
DMG: 40 - 30
ROF: .05 (RPM irrelevant) / Semi

G36c
DMG: 30 - 20
ROF: .08 (750 rounds per minute) / Automatic

M14
DMG: 50 - 40
ROF: .05 (RPM irrelevant) / Semi

MP44
DMG: 40 - 30
ROF: .1 (600 rounds per minute) / Automatic


SUBMACHINEGUN
Only the AK74u sways. When sighted, you still move almost nearly as fast as though holding it at the hip.
Weapon (damage ; firerate ; range)

MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)


LIGHT MACHINEGUN
None of the light machineguns have any sway.
High speed, low damage. Medium speed, medium damage. Lower speed, high-medium damage.

M249 SAW
DMG: 30 - 30 (mounted SAW is 130)
RNG: Irrelevant
ROF: .065 (925~ rounds per minute) / Automatic

RPD
DMG: 40 - 40
RNG: Irrelevant
ROF: .085 (700 rounds per minute) / Automatic

M60E4
DMG: 50 - 40
RNG: 1000 - 1500
ROF: .01 (600 rounds) / Automatic


SHOTGUN
These shotguns are tame compared to their COD2 counterpart.
One thing of note: Aiming down the sights with the shotguns WIDENS the spread of the shot.
The Winchester's movement speed while ADS is close to normal running speed while the M1014 slows you down.

Winchester
DMG: 40 - 10
RNG: 300 - 500
ROF: .283 (200~ shells per minute) / Pump Single
SPR: 4 hip spread, 5.5 sight spread

M1014
DMG: 30 - 10
RNG: 300 - 600
ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5,5 sight spread


SNIPER RIFLE
All rifles are the same in accuracy, sway and whatnot. All have 70-70 damage.
Only the kick is different and the difference is in the direction the view moves.

M40A1 - 5 round mag - Kicks in any upwards direction
M21 - 10 round mag - Kicks very little but in any direction
SVD - 10 round mag - Kick up and.or to the right
R700 - 4 round mag - Kicks up and/or to the left
Barret - 10 round mag - Always up and to the right


PISTOL
The Beretta M9, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
The only differences between the pistols are range and ammo capacity.
The Eagle has a more accurate hip spread.

BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer

---

C4
DAMAG: 200 - 50
RANGE (blast radius): 256 (Manual Detonation)

CLAYMORE
DAMAG: 200 - 50
RANGE: 256
ANGLE: 60° Forward Trigger (Self-Detonation)
DETON: .23 seconds (click and then boom, so a guy has a quarter of a second to move out of the range of the 90° cone blast)

FRAG
DAMAG: 300 - 75
RANGE: 256 - 0* (5-second fuse)

FRAG (Martyrdom Perk)
Fuse reduced to 2.5 seconds.

GRENADE LAUNCHER (universal, attached weapon has no difference)
DAMAG: 155 - 25 (Dud Impact does 135 damage)
RANGE: 300 - 0
DIST: 375 (Activation distance, about eight meters)

SMOKE
DAMAG: None
RANGE: 512 (1 second fuse)

FLASH
DAMAG: None
RANGE: 800 - 200* (1 second fuse, will detonate in the air)

STUN
DAMAG: 40 - 1**
RANGE: 512 - 0* (1 second fuse, will detonate only after hitting ground)

*The ranges on the frag and Stun start losing damage/stun effect immediately.
*At less than 200, the Flash will be at full effect and become gradually less blinding up until 800 range.

**The Stun grenade blast will do 40 - 1 damage depending on range.
<BriZolaS> kala koita egw ton assvas ton exw paradextei
<BriZolaS> sto oti phge rodo kai apo tdm to gurisate sd
<BriZolaS> einai san na stelneis ierapostolo stous zoulou na tous kaneis xristianous

V.z035

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Re: Weapons Damage/Range
« Reply #1 on: January 21, 2008, 01:22:31 AM »
E kai ti?


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aMaN

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Re: Weapons Damage/Range
« Reply #2 on: January 21, 2008, 05:13:54 PM »
Poli kali analisi assvas  ;) +1

g e O ?!

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Re: Weapons Damage/Range
« Reply #3 on: January 21, 2008, 10:17:58 PM »
nice Ass i mallon ... AssVas gia na min leei tpt o papous  :P

<Bobby_aMaN> [LP] FTW !!!! <3 <3

M0xim

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Re: Weapons Damage/Range
« Reply #4 on: January 22, 2008, 10:41:15 PM »
nice!!Xreiazotan afto.....mou elyse arketes apories!

xeoN

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Re: Weapons Damage/Range
« Reply #5 on: January 23, 2008, 06:33:40 AM »
AK47
DMG: 40 - 30
ROF: .085 (700 rounds per minute) / Automatic
NOTE: Red Dot sight and Silencer drops damage to 40-20 for some reason.
[/quote]
Eno me to red dop dld pou stoxebei kalutera 8a eprepe na anebenei sto game katebenei?
No atachment FTW!! ;D